As we Mature as a community we are no longer dictating what units you use in your military. Instead we are basing our military standard off of your total score
Point Breakdown:
10,000 to 25,000 Total Points Generals Score Must equal 3% of total score or 500, whichever is less.
25,001 to 100,000 Total Points Generals Score Must equal 2% of total score or 1,500, whichever is less.
100,001 to 300,000 Total Points Generals Score Must equal 1% of total score with a 1,500 point minimum.
300,001 & Up Total Points Generals Score Must be a minimum of 3,000
Or a Player May choose to do the Following Point System based on Units. (This is Army and Navy Combined)
176 points of defense, Without the Resistance ability figured
135 points of attack
This is PER TOWN HALL LEVEL.
if you would like to Find a Good Military Makeup for your play style Visit this Link : Military Comparison For v3.0
Hideouts are at least the size of the town hall if not higher, you should have as many spies as your Town hall has levels (24 spies in city for a size 24 city)
Walls are within 2 levels of the town hall. the exception to this is after your town hall goes passed 21. After that, it is your decision to continue to grow your wall.
If you are found to be under the minimum it is up to your alliance council team to do one of two things:
1. 3 Strike Rule: First is a verbal Warning, Second is an official Mandate, and Third is Removal from alliance
2.Does not allow You To Gain Alliance help in time of military need. "We will not help those who will not help themselves", If you don't Meet the standard the alliance will not help you.
To Help Better Organize Alliances, We have Come up with a Squad System. Each Server Can Decide to Use the system, Tweak it, or Don't Use it At all.
Each Squad will be Comprised of X Players. Each Player is responsible for protecting and helping the other X members (everyone helps everyone in the group) for Military aid or Economic aid.
To Qualify to be in a Squad you Must have at least a 1,000 Generals Score.
For Squad Responsibilities Please Follow this Link : ::::SQUAD SYSTEM:::::
Looking For Advice on How To Build?
Active Pillager:[link added later]
Passive Pillager:[link added later]
Peaceful Trader:[link added later]
Updated: March 4th, 2009
All Standards, Laws, Policies are in Place to Provide an Enriched Environment for growth of Player and Alliance.
(C)Gods Community 2009
(C)Gods Community 2009








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